AI Agent Strategy Tournament

Compare fixed, adaptive, and learning-inspired agents across classic strategic games.

Results

Rounds0
Top agent
Avg payoff0
Cooperation / match rate0%

How this teaches game theory

This final laboratory compares strategy classes rather than only one game. Students can observe how success depends on the environment, opponent, feedback, noise, and adaptation rule. There is no universally best strategy across all strategic settings.

Complete scenario, mode, level, and agent guide

Prisoner's Dilemma

Rewards cooperation but creates a temptation to defect. Useful for reciprocity and learning.

Matching Pennies

A zero-sum game with no pure-strategy equilibrium; unpredictability matters.

Coordination Game

Agents benefit from matching actions, highlighting convention formation.

Rock–Paper–Scissors

Cyclic dominance rewards mixed or adaptive behavior rather than a single fixed action.

Modes

Agent vs Agent

Two selected algorithms play many rounds against each other.

Human vs Agent

The human is represented by a reactive strategy input model while the selected opponent adapts.

Full Tournament

Every available agent plays every other agent and a ranking is produced.

Levels

Level 1 — Fixed Strategies

Random, always-first, always-second, and simple best-response agents.

Level 2 — Learning Agents

Adds fictitious-play and reinforcement-style agents that update from observed history.

Level 3 — Noisy Environment

Actions occasionally flip, testing robustness and forgiveness under imperfect execution.

Interpretation: tournament success is contextual. A strategy can dominate one opponent and perform poorly against another, so evaluation should include payoff, stability, exploitability, and robustness.