| Human Proposes vs Computer Market + Level 1 | You manually advance a small 3 × 3 market; receivers compare proposals automatically. | The basic accept, reject, and replace rules. |
| Human Proposes vs Computer Market + Level 2 | You control proposal timing in a larger 4 × 4 market. | Longer rejection chains and repeated proposals by unmatched proposers. |
| Human Proposes vs Computer Market + Level 3 | You manually inspect a 4 × 4 proposer-oriented run. | Whether proposers tend to receive partners near the top of their lists. |
| Human Steps Through Algorithm + Level 1 | The smallest market is revealed one algorithmic action at a time. | How tentative matches can change before completion. |
| Human Steps Through Algorithm + Level 2 | A larger market is processed step by step. | How termination occurs after every proposer is matched or exhausts its list. |
| Human Steps Through Algorithm + Level 3 | You examine proposer advantage slowly in a 4 × 4 instance. | Stability does not necessarily mean equal satisfaction for both sides. |
| Automatic Simulation + Level 1 | A 3 × 3 instance completes immediately. | The final stable matching and concise event sequence. |
| Automatic Simulation + Level 2 | A 4 × 4 instance completes immediately. | How a more complex preference profile still converges. |
| Automatic Simulation + Level 3 | A proposer-oriented 4 × 4 run completes immediately. | Generate several instances to investigate proposer-side advantage statistically. |