Threats and Forks
A strong move often creates a threat: a square that would win on your next turn. Even stronger is a fork, where two different winning moves are available next turn and the opponent can block only one. Because discs fall downward, every future threat also depends on whether the supporting cells beneath it can be filled safely.
Game-Theory Connection
Connect Four is a deterministic perfect-information game. It is a compact setting for Minimax reasoning, tactical threat detection, alpha-beta pruning and heuristic evaluation. The gravity rule makes the action space especially interesting because not every empty square is immediately playable.