Mangala
A modern browser implementation of Turkish Mangala with tactical capture rules.
Turkish Mangala
How to Play
- Each player controls six pits and one scoring store.
- Choose one of your non-empty pits. All stones from that pit are picked up and distributed one by one around the board according to the game direction.
- If your final stone lands in your own store, you earn an extra turn.
- Depending on the landing position, the final stone may trigger a capture according to the implemented Mangala rules.
- The game ends when one side can no longer make a move; remaining stones are collected and the higher store total wins.
Planning a Move
Before selecting a pit, count where the final stone will land. The last stone is often more important than the earlier stones because it may produce an extra turn, create a capture or expose stones to the opponent. Good play therefore combines arithmetic counting with multi-turn planning.
Strategy Tips
- Extra turns can be more valuable than a small immediate capture because they preserve initiative.
- Watch the opponent's pits for positions that can create large captures.
- Do not empty your side too quickly unless doing so produces a favorable endgame.
- Compare several candidate pits by their final landing position and resulting board state.
Game-Theory Connection
Mangala is a sequential, deterministic, perfect-information game. It highlights backward planning, tempo, state evaluation and the difference between immediate payoff and long-horizon strategic value. It is also a natural setting for Minimax and Alpha-Beta style search.