Hokm

A modern partnership trick-taking game with trump selection and legal-move guidance.

Hokm · Trick-Taking Table

Current Trick

Your Hand

How to Play

  1. Four players form two partnerships: You + Partner versus two opponents.
  2. One suit is selected as Hokm (trump). Trump cards outrank cards from the other suits.
  3. The first card in each trick establishes the lead suit.
  4. If you hold at least one card of the lead suit, you must follow suit.
  5. If you cannot follow suit, you may play any card, including a trump.
  6. The highest trump wins the trick; if no trump is played, the highest card of the lead suit wins.

Partnership Play

Your goal is not simply to win every trick personally. A card that loses to your partner can still be an excellent play if it preserves a valuable trump or gives your team control of the next lead. Watch which suits players fail to follow, because that reveals information about their remaining cards.

Strategy Tips

  • Do not spend high trump cards on tricks your partner is already likely to win.
  • When an opponent cannot follow a suit, remember that the player may be able to trump that suit later.
  • Leading a suit repeatedly can remove opponents' cards in that suit and prepare later winners.
  • Coordinate indirectly with your partner through the cards you lead and the strengths you reveal.

Game-Theory Connection

Hokm combines partnership incentives, hidden information and sequential play. Players must reason from partial observations, update beliefs about unseen cards and choose actions that benefit a team rather than only themselves. This makes it useful for discussing signaling, cooperation, imperfect information and coordinated strategy.