Strategy Duel
Compare two strategies directly over many rounds.
Compare reciprocal, punitive, forgiving, and exploitative strategies across repeated interactions.
Repeated interaction changes incentives because today's move influences how opponents behave tomorrow.
Compare two strategies directly over many rounds.
Every strategy plays every other strategy; total payoff determines the leaderboard.
Scores are converted into population shares, linking repeated games to evolutionary selection.
Useful baselines that expose exploitation and the short-run temptation to defect.
Starts cooperative, then copies the opponent's previous move. It combines reciprocity and immediate forgiveness.
Cooperates until the opponent defects once, then defects forever.
Usually reciprocates defection but occasionally forgives, making it more robust to noise.
Repeats a move after a good outcome and switches after a poor one.
Short horizon for quickly understanding strategy logic.
Longer interaction makes reputation and retaliation more consequential.
One hundred rounds with accidental move flips, testing forgiveness and robustness.