Two-Sided Platform Pricing Game

Experiment with prices, participation, network effects, and platform profit.

Two-Sided Platform Pricing

Side A users0
Side B users0
Platform profit0
Total activity0
Ready.

How this teaches game theory

Two-sided platforms often subsidize one side of a market to attract the other. The best price on each side depends not only on direct willingness to pay but also on cross-side network effects.

Complete scenario, mode, level, and concept guide

Scenarios

Ride-sharing

Side A represents riders and Side B drivers. More drivers attract riders; more riders attract drivers.

Online marketplace

Buyers value seller variety, while sellers value buyer demand.

Creator platform

Viewers attract creators and creator variety attracts viewers.

Modes

Human platform

You choose both prices and observe participation and profit.

Human + recommendation

You remain in control but can ask the computer to search the price grid for a high-profit pair.

Computer pricing

The computer automatically chooses the best pair found by exhaustive grid search.

Levels

Levels control cross-side network effects. Stronger effects make asymmetric pricing and subsidization more valuable.

Experiment: increase one side's fee until participation collapses, then lower the opposite fee. Observe whether subsidizing one side can increase total profit.